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Will push pixels for food

Over a decade of rendering geekiness. Engineering Lead @ Roblox. Previously Tech Director at Deviation Games and Skybox Labs (Halo Infinite, Halo 5, Age of Empires/Mythology and more). @belgianrenderer.bsky.social on BlueSky

Tag: GPU-driven rendering

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Implementing a GPU-driven debug line renderer

By gkaerts | October 23, 2021 by gkaerts

I recently tweeted about some of the work I’m doing around GPU debugging tools (more specifically GPU-driven line rendering) in my home real-time rendering project. Since the tweet gained a good amount of traction and…

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